One Minute to Midnight

2002 · Scenario / Adventure / Module

One Minute to Midnight

In 1947, the Doomsday Clock begins tracking the threat of nuclear war. A former American intelligence agent plans to provoke a final conflict between the United States and Russia, beginning at a missile silo in the American Midwest and leading to a hidden stronghold in the Bermuda Triangle. Players take the roles of agents investigating the conspiracy, pursuing its architect, and attempting to prevent a nuclear exchange before the clock reaches midnight.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.