
1992 · Scenario / Adventure / Module
One Stage Before
A Shadowrun adventure in which shadowrunners investigate the masterminds behind repeated attempts to sabotage a major corporation’s latest acquisition. Each misstep can put the team’s survival at risk. The adventure is compatible with the original Shadowrun rules and the revised Shadowrun Second Edition rules.
- Players
- 0
- Complexity
- 2 / 5
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Primarily d6)
About the game
- Design
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.

