
2016 · Campaign Setting (game world)
OneDice Spies: Martinis and Masterminds
A roleplaying game of daring secret agents, charismatic megalomaniacs, international conspiracies, and glamorous locations. The setting resembles a heightened version of the mid-20th century, where killer satellites, hidden volcano bases, and elaborate evil schemes are commonplace. The rules support missions involving espionage, action, gadgets, and cinematic intrigue, with several alternate settings, or “skins,” for running different styles of spy adventure. Players create agents and undertake operations against powerful criminal organisations and masterminds.
Core Rules (min needed to play)Skill Based (buy or gain skills)Dice (Primarily d6)Trait / Aspect Based (personality affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
