
1990 · Scenario / Adventure / Module
Oraklets fyra ögon
The foremost seers of Moskoria gather at a step pyramid to interpret the signs of Vox Ranzina, a prophecy foretelling the Fifth Conflux, a pivotal event in time and space. When unknown assassins threaten four important beings named in the prophecy, a dying Ranzine leader entrusts the knowledge to a group of adventurers. This four-part adventure module is set in Trakorien and can be played as a standalone scenario or as a sequel to Winter of Sulphur. The adventurers investigate the prophecy and work to protect the Four Eyes from their unseen pursuers.
- Players
- 0
- Complexity
- 4 / 5
Point Based (allocate points to get skills, powers, etc)Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
