
1991 · Sourcebook (rules/options to enhance play)
Orrorsh
This sourcebook expands a horror reality of gas-lit streets, Victorian society, and a dense jungle inhabited by unnatural creatures. It provides rules for creating custom monsters, a flexible system of powerful occult magic, and details on the Victorians, their church, miracles, and horrors. It also introduces Heketon, the most powerful Darkness Device, along with additional setting information for adventures in a world shaped by nightmare.
- Complexity
- 3 / 5
Skill Based (buy or gain skills)Dice (Primarily d20)Exploding Dice (Die may 'explode' into a second roll)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
