
2001 · Scenario / Adventure / Module
Os & Cultes
This supplement expands the occult elements of the setting with new character and non-player character options, while presenting them as alternatives to the core rules. It details occult and religious sects, their origins, organization, goals, members, and relationships with the undead. New occult schools include gemmologists, animists, alchemists, witches, voodoo priests, and infernalists, each with character-creation rules and rituals. The book also describes occult places of power, provides illustrated NPCs, continues the setting’s historical timeline, and includes a reference to previously published rituals and ritual ingredients with their prices.
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