
2013 · Sourcebook (rules/options to enhance play)
Otherworldly Invocations
This roleplaying supplement expands the witch class’s otherworldly patrons with ten distinct supernatural entities, each presented with a personality, history, goals, typical familiars, and other followers. Choosing a patron provides more than bonus spells, adding mechanical benefits and drawbacks that function similarly to an archetype and give each pact a distinct play style. The included patrons range from an efreeti burdened by a wish-granting curse and a celestial general lending heavenly power to an insane spirit with unreliable magic, a devil who offers binding contracts, and a dragon who demands gold. The entities can also serve as allies, enemies, patrons, or temptations for a campaign.
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