Pagoda: Wuxia Role Playing Game

2003 · Core Rules (min needed to play)

Pagoda: Wuxia Role Playing Game

A wuxia role-playing game about the motivations, methods, and actions behind dramatic martial-arts adventures. Characters are defined by three Degrees: Elements represent why they act, Aspects represent how they act, and Paths represent what they do. Players use these traits to resolve tasks and portray characters driven by personal goals, loyalties, and conflicts. Each character has five Elements, five Aspects, and five Paths, with Paths describing their available actions and abilities.

Dice (Primarily d6)Trait / Aspect Based (personality affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.