Paladins of the West Kingdom: City of Crowns

2021 · Expansion for Base-game

Paladins of the West Kingdom: City of Crowns

Use diplomacy to negotiate with noble allies and rally support against attacks on the city. This expansion adds new extensions for the main and player boards, along with a new attribute to manage and additional actions available each turn.

Players
1–4 best 2
Playing time
90–120 min
Age
12+
Complexity
4.1 / 5
7.7 on Ludoyafrom $23.91MedievalSet CollectionOpen DraftingWorker Placement

On Ludoya's tables

Full stats in Ludoya
17
Plays logged
21
Players
2h 54m
Average play
87
In collections
4
On wishlists
1
Pre-ordered

7.7/10

from 12 Ludoya reviews

  • Ferran A Sales9.0

    This expansion is mandatory. What a great replayability it gives!

    First impressions · 2 plays

  • Daniel García Cruz9.0

    Cuando pensabas que no se podía superar...va y sacan esta PEAZO expansión. Se me ha puesto como el pescuezo de un cantaor!!

    No plays logged

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

When I choose my Paladin, what happens to the other three cards?

Draw 4 Paladins: play 1, put 1 on top of your draw pile, put 1 on the bottom, and remove the fourth from the game. (p. 5)

Can I place a Worker on a Muster Card, and what happens to it afterward?

Yes. Pay any cost shown on the card’s left side and take its bottom reward; ignore its banner. Workers placed there stay until someone collects that Muster Card. (p. 5)

Can I Muster the card the Diplomat is already on, and how do I pay the Provision cost?

No—you may collect any Muster Card except the one the Diplomat currently occupies. Pay the Provisions shown between the Diplomat’s starting position and the card you collect, then move the Diplomat there; you also need the required Attribute value. (p. 6)

When I Entrust a noble, do I still need to use Workers or pay the action’s usual cost?

No. After meeting the card’s Diplomacy requirement and paying its Silver cost (or taking a Debt for the draw-pile card), resolve its action without placing Workers or paying that action’s usual costs. The action can still trigger associated Townsfolk, and the card’s Attribute boost applies. (p. 7)

What do I get for Enlisting a noble, and do the icons on my board count toward sets?

Enlisting gives you the Negotiate Card and 1 Diplomacy; collected cards can score sets at game end and help you claim Ally Cards for three matching icons. Your Player Board Extension’s preprinted icon counts for those sets, but is not itself a Negotiate Card. (p. 8)

Do Muster Cards and Negotiate Cards get refreshed at the end of every round?

Muster Cards and the Diplomat stay where they are, and Workers on Muster Cards remain. Refresh the bottom Negotiate spaces, but don’t reshuffle the discard pile if the Negotiate draw pile runs out. (pp. 5, 9)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.