
2007 · Scenario / Adventure / Module
Pale River
An adventure for Earthdawn, set in the Age of Legend, where heroes confront the remaining Horrors and the oppressive Theran Empire. The search for those responsible for a series of thefts in Throal’s Grand Bazaar leads the party to an isolated village of subterranean t’skrang beside a river that has mysteriously run dry. Designed for three to five Journeyman adepts of any Discipline. Requires the Earthdawn Player’s and Gamemaster’s Compendiums.
- Players
- 0
Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Dice (Various)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
