Pale River

2007 · Scenario / Adventure / Module

Pale River

An adventure for Earthdawn, set in the Age of Legend, where heroes confront the remaining Horrors and the oppressive Theran Empire. The search for those responsible for a series of thefts in Throal’s Grand Bazaar leads the party to an isolated village of subterranean t’skrang beside a river that has mysteriously run dry. Designed for three to five Journeyman adepts of any Discipline. Requires the Earthdawn Player’s and Gamemaster’s Compendiums.

Players
0
Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.