
2012 · Sourcebook (rules/options to enhance play)
Parabotany
A field guide to the useful, dangerous, and sometimes magical plants of the Sixth World. It includes descriptions and full-color illustrations of dozens of species, along with plot hooks involving gardens, rare flora, and botanical discoveries. New rules cover creating Awakened plants, gathering reagents, and producing powerful magical compounds. The guide also details how runners can use plant-based resources to enhance their abilities, increase their income, or avoid flora capable of devouring them.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
