
2009 · Scenario / Adventure / Module
Paranoia: Citizen's Guide to Surviving Alpha Complex
In a distant future, humanity lives in Alpha Complex, an underground society ruled by the Computer and its Mandatory Happiness Directive. Troubleshooters serve as the Computer’s first line of defense, seeking out mutants, traitors, secret societies, and other threats to perfect order. The game presents the setting and duties of these agents, while emphasizing suspicion within the team. Any fellow Troubleshooter may secretly be a mutant, communist, or traitor, so investigations and missions require constant vigilance.
- Players
- 0
Core Rules (min needed to play)Dice (Primarily d20)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
