
1995 · Campaign Setting (game world)
Paranoia, The Fifth Edition
A roleplaying game set in a darkly humorous future, where a well-meaning but deranged Computer protects humanity from real and imagined enemies in an underground complex. Players portray the Computer’s elite agents, tasked with finding and destroying threats while concealing their own disloyalty. Play centers on bureaucratic investigations, dangerous technology, mutants, mad scientists, and malfunctioning robots. Characters lie, cheat, betray one another, and try to survive the Computer’s scrutiny.
- Players
- 0
Core Rules (min needed to play)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Action Table (table determines action outcomes)
About the game
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Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
