Paranoid Animals of North America

1995 · Sourcebook (rules/options to enhance play)

Paranoid Animals of North America

This second-edition sourcebook expands a cyberpunk-fantasy roleplaying setting with new fiction, equipment, bioware, spells, adept types, contacts, and character archetypes. It also introduces additional rules, including Matrix rules written before the release of Virtual Realities 2.0.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.