Paranoid Animals of North America

1995 · Sourcebook (rules/options to enhance play)

Paranoid Animals of North America

This second-edition sourcebook expands a cyberpunk-fantasy roleplaying setting with new fiction, equipment, bioware, spells, adept types, contacts, and character archetypes. It also introduces additional rules, including Matrix rules written before the release of Virtual Realities 2.0.

Players
0
Race Based (Player Race/Species affects gameplay)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.