
2003 · Sourcebook (rules/options to enhance play)
Parapsychologist's Handbook
This monograph examines the history, methods, and theories of parapsychology for adventures set in the 1890s, 1920s, or contemporary era. It explains how to create a parapsychologist and investigate ghosts, hauntings, poltergeists, spiritualism, mediumship, and other unexplained phenomena. Guidance covers running a ghost-hunting or psychical research campaign, including non-Mythos entities, psychic powers, scenario ideas, and a Keeper’s guide to ghosts and poltergeists. Appendices provide sinister adventure seeds, new d20 psychic feats, and a bibliography of parapsychological literature from 1882–1930.
Free, on web, Android and iOS
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