Patchwork (2015)

2015 · Core Rules (min needed to play)

Patchwork (2015)

Two players compete to build the most efficient quilt on a personal board by drafting and placing irregular fabric patches. Players spend buttons as currency to acquire patches from a central market, fit them into a grid, and manage a shared time track that determines turn order and scoring. Tactical spatial placement and resource management drive decisions: pieces vary in shape and cost, and unused board spaces reduce final score. The game resolves quickly with clear setup and a compact play area.

Players
0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)'Diceless' (does not use dice or other randomizer)

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Game facts (players, playing time, age, credits) from BoardGameGeek.