
2000 · Scenario / Adventure / Module
Path of Deception
A band of Adepts investigates the disappearance of the inexperienced leader of the Circle Path Company, a Throalic Merchant House weakened by the Battle of Prajjor’s Field. The search leads from Haven into the ruins of Parlainth and its Horror-infested sewers, where danger and deception complicate the pursuit of the truth. An Earthdawn adventure for characters of Third to Fifth Circles, introducing the Bodyguard Discipline.
- Players
- 0
- Complexity
- 5 / 5
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
