Path of Deception

2000 · Scenario / Adventure / Module

Path of Deception

A band of Adepts investigates the disappearance of the inexperienced leader of the Circle Path Company, a Throalic Merchant House weakened by the Battle of Prajjor’s Field. The search leads from Haven into the ruins of Parlainth and its Horror-infested sewers, where danger and deception complicate the pursuit of the truth. An Earthdawn adventure for characters of Third to Fifth Circles, introducing the Bodyguard Discipline.

Players
0
Complexity
5 / 5

Game facts (players, playing time, age, credits) from BoardGameGeek.