
2020 · Scenario / Adventure / Module
Path to Newmarket
Newmarket has prospered from a trade route, but a disgruntled former resident turns the villagers’ discarded possessions into animated objects and sends them against their former owners. The party must defend the town from its reanimated furniture and knick-knacks. This Pathfinder adventure introduces a swarm of animated objects and several non-magical items. It includes rules for Pathfinder 2E, with notes for adapting it to Pathfinder 1E, and is written without a fixed setting for use in an existing campaign world.
- Players
- 0
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Race Based (Player Race/Species affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
