Patterns of Evil

2007 · Scenario / Adventure / Module

Patterns of Evil

This adventure begins after the players complete an assignment but before they summon a Tunnel of Light to return to Limbo. On a cool autumn night, the lost souls encounter a little girl in a nightgown who asks them to retrieve her teddy bear from a tree.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Progression Tree (Skills, professions, magic abilities, etc.)

Game facts (players, playing time, age, credits) from BoardGameGeek.