Pawns: The Opening Move

1992 · Sourcebook (rules/options to enhance play)

Pawns: The Opening Move

This fantasy roleplaying supplement adds minions, monsters, divine servants, and other entities to The Primal Order. These creatures can act as intermediaries for distant deities, challenge powerful adventuring parties, or provide unusual encounters and glimpses of the wider game world.

Trait / Aspect Based (personality affects gameplay)Dice (Primarily d10)

Game facts (players, playing time, age, credits) from BoardGameGeek.