
2014 · Scenario / Adventure / Module
Perilous Journey #2: Great Island
This supplement continues the New World campaign for Colonial Gothic, following adventurers in Portsmouth, New Hampshire, as they explore the colony’s underground and become involved with occult conflicts. It also begins the Dark Magic mini-campaign and introduces dark magic, three new spells, and an Algonquian evil spirit. The book details Newcastle and Great Island in 1745, presents Pequot adversaries and encounter seeds, and includes new character options and fiction set in the Colonial Gothic setting.
- Players
- 0
Sourcebook (rules/options to enhance play)Dice (Primarily d12)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)
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