
2018 · Sourcebook (rules/options to enhance play)
Piracy and Privateering
A system-neutral science fiction sourcebook for running space piracy and privateering campaigns. It provides guidelines for sandbox play, encounter rules involving ships, space stations, and other hazards, and procedures for selling captured goods, dividing crew shares, and conducting privateer courts. The book also includes piracy economics, sample encounter tables for two star systems, more than a dozen NPCs, and eight adventure seeds. It is compatible with a range of science fiction roleplaying systems.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.


