Pirate Nations

1999 · Campaign Setting (game world)

Pirate Nations

A sourcebook for the nautical factions of Théah, covering pirate groups, notable characters, and three port locales with maps and descriptions. It includes rules for creating sailor and pirate Heroes, along with fighting schools, boarding actions, advanced sailing, and other maritime adventures. Several factions and characters also appear in the related collectible card game.

Complexity
3 / 5
Sourcebook (rules/options to enhance play)Point Based (allocate points to get skills, powers, etc)Roll and keep (4k2 means roll 4 and keep 2)

Game facts (players, playing time, age, credits) from BoardGameGeek.