Pistols and Muskets

2013 · Sourcebook (rules/options to enhance play)

Pistols and Muskets

This supplement covers a 350-year period in which pistols and muskets became the primary firearms. It provides rules and options for creating custom early weapons, from matchlock pepperbox muskets to high-caliber breechloading flintlock pistols, along with magical weapons, wondrous items, cursed firearms, a mythic walking stick, and an artifact bandolier.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.