Player's Handbook 3 (D&D 4e)

2010 · Sourcebook (rules/options to enhance play)

Player's Handbook 3 (D&D 4e)

Creatures from the Far Realm bring horror and madness, prompting heroes to wield powers of mind, body, and spirit against the threat. This companion rulebook introduces four psionic classes—the ardent, battlemind, monk, and psion—alongside the divine runepriest and primal seeker. It also provides new races, powers including skill powers, feats, paragon paths, epic destinies, equipment, superior implements, and rules for creating hybrid characters.

Players
0
Complexity
3.7 / 5
Dice (Primarily d20)Level Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.