Player's Labor-Saving Utility System

Negotiation

Player's Labor-Saving Utility System

A tabletop roleplaying system in which players roll accumulated pools of six-sided dice to meet or exceed target numbers. An average character rolls 2d6 for an ordinary task, while training, education, physical ability, and relevant skills add more dice when approved by the Gamemaster. The Gamemaster runs the game and sets the targets without directly controlling the characters.

Players
0
EconomicAuction / BiddingRoll / Spin and MoveSet Collection

Game facts (players, playing time, age, credits) from BoardGameGeek.