Playing at the World

2012 · Non-Game Book (but RPG Related)

Playing at the World

A historical study of simulation in games, tracing its development from chess and 18th-century wargames to the invention and spread of role-playing games in the late 20th century. It examines the roots of fantasy gaming and its influence on modern culture, drawing on a wide range of sources.

Reading (for Periodicals, Adventure Books, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.