Playing at the World (2E) Volume 2: Three Pillars of Roleplaying Games

2025 · Non-Game Book (but RPG Related)

Playing at the World (2E) Volume 2: Three Pillars of Roleplaying Games

This second volume examines the development of roleplaying games through the three core elements of Dungeons & Dragons: setting, system, and characters. It traces the history and evolution of these pillars, providing detailed analysis of how they shaped the design and play of the hobby.

Reading (for Periodicals, Adventure Books, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.