Playing Both Sides

2005 · Scenario / Adventure / Module

Playing Both Sides

A one-round D&D adventure set in the Bandit Kingdoms and the Shield Lands. The Drinkers of the Cup of Midnight seek information to aid their struggle against Iuz, sending the characters to negotiate with Prince Zeech of Redhand, a vassal of their supposed enemy. Players must determine where the Drinkers’ loyalties lie—and whether Zeech is truly aligned with the Old One. Designed for characters of levels 9–17, this adventure forms Link Two of the Confluence Chain.

Players
0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.