
2014 · Sourcebook (rules/options to enhance play)
Playing the Game
A Dungeon Crawl Classics adventure begins when a group of peasants accepts a wager from a strange, extradimensional traveler. The 16–20 zero-level characters face tests of elemental loyalty, skill, combat, and wit while seeking the ultimate prize. The adventure includes a full-size map and game board, rules for the in-world game of Arbakampsi, and three new Patrons with associated spell rules. It is designed as a zero-level funnel and can be adapted for characters of any level.
Scenario / Adventure / ModuleAttribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Level Based (Earn XP and level up)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
