
2016 · Card Game
Pocket Madness
A fast-paced card game set in a Lovecraftian world where players evoke Ancient Ones and collect madness. Players start with a small hand and a visible row of numbered cards (6–12) from which they draw, then take turns taking 1–3 cards, opening portals, or launching investigations. To open a portal, a player lays down three or more matching-number cards to claim a portal power; portals grant one-use abilities but can be stolen. To open an investigation, a player discards numbered cards and causes all other players to gain madness tokens based on the number of investigations that round. Rounds end when a player empties their hand or the row runs out; the game ends when a player reaches ten or more madness tokens.
- Players
- 2–4 best 3
- Playing time
- 30 min
- Age
- 8+
- Complexity
- 1.3 / 5
About the game
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 24
- Plays logged
- 44
- Players
- 13m 31s
- Average play
- 26
- In collections
- 1
- On wishlists
5.9/10
from 8 Ludoya reviews
Simple and friendly card game with a classic feeling. PROS - The game has tension, and it rewards reading the table correctly. - It is really easy to teach and learn. - It looks pretty cool! CONS - The oversized cards look cool on the table but make the game clunkier to carry with you.
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Game facts (players, playing time, age, credits) from BoardGameGeek.











