
2000 · Core Rules (min needed to play)
Pokéthulhu Adventure Game (1st Edition)
In a twisted New England inspired by cosmic horror, children become the last hope against creatures that terrify the adults. Players use a Shining Dodecahedron and elder incantations to capture strange monsters, train them, and compete in battles, while stealing pages from rivals’ spellbooks and facing bizarre opponents. The game combines Pokémon-style collecting and creature training with Lovecraftian themes and darkly comic roleplaying.
Attribute/Stat Based (STR, CON, PER, etc)Roll and keep (4k2 means roll 4 and keep 2)Dice (Primarily d12)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.

