Polterdice

2003 · Dice

Polterdice

Polterdice is set in a haunted mansion in which treasures have been stashed away by ghosts. Players move their men ("meeples", if you will) up sets of stairs hoping to be the first to reach the top of the staircase. Which staircases you can move up and how much you can move are determined by rolling 8 dice and combining them into pairs. When one of a player's men reaches the top of a staircase, he gets treasure as well as the option of challenging the Polterdice (ghosts of the former inhabitants of the mansion whom you must "capture" for additional treasure) for more money. If he loses the challenge, it goes to the next player on the staircase and so-on until someone wins or everyone loses. The key mechanic is deciding how to "spend" your dice rolls on which men in which part of the mansion. The designers note that the game is inspired by Can't Stop, and is therefore dedicated to Sid Sackson (who died during the production of the title).

Players
2–5 best 5
Playing time
60 min
Age
10+
Complexity
1.3 / 5
2.3 on LudoyaBetting and BluffingModular BoardDice Rolling

About the game

Publisher

On Ludoya's tables

Full stats in Ludoya

2.3/10

from 2 Ludoya reviews

  • zaph0.9

    It's embarrassing that the designer tries to link this game to Can't Stop. What makes Can't Stop enjoyable is the push-your-luck aspect, not the grouping of dice into pairs. That's what gives Can't Stop interesting choices. This game has no interesting choices. Awful game.

  • Tom4.1

    Very, very light and lucky - but fun. See my review for details - but realize that my opinion of the game has come down recently, it's not quite so fun anymore.

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Game facts (players, playing time, age, credits) from BoardGameGeek.