
1995 · Solo Play Resource
Possessed!
Players confront a family curse as two sinister spirits from past lives invade their bodies and minds. They investigate a haunted hall of heads, uncover clues about the centuries-old evil, and seek a way to break free from the spirits’ spell.
- Players
- 0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Reading (for Periodicals, Adventure Books, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
