
2003 · Sourcebook (rules/options to enhance play)
Potent Portals
This supplement details magical portals and doors for castles, wizard’s towers, temples, monasteries, and other buildings. Game Masters can use them as traps, security measures, defensive mechanisms, or atmospheric features, with mechanics covering effects such as boastful talking doors and locks that break thieves’ tools. The portals range in power from simple challenges suitable for low-level characters to deadly defenses capable of threatening experienced adventurers.
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Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)
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