Power Grrrl

2004 · Campaign Setting (game world)

Power Grrrl

A near-future superhero role-playing setting inspired by 1980s cartoons and anime, with a tongue-in-cheek take on familiar superpowered and villainous tropes. Players create heroes and heroines quickly using the POW! gaming system, then face threats such as Madame Maple and her Canadian cronies in one-shot adventures or ongoing campaigns. The 68-page worldbook includes 60 special powers, equipment, an introductory adventure, color maps, and an FAQ covering the fictional television show.

Sourcebook (rules/options to enhance play)Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.