
2016 · Sourcebook (rules/options to enhance play)
Power Items
This supplement expands the rules for power items in dungeon-fantasy adventures. It explains how valuable objects store energy, which parts of an item’s price count, and how to upgrade existing items or create specialized versions such as endurance items. It also presents rituals and rare processes for increasing a power item’s capacity or transforming it into an item of power, along with character options for carrying more items and recharging them in the field. Guidance for the GM covers limits, adjudication, and optional rules to prevent power items from becoming unbalanced.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
