
1996 · Quick Start / Fast Play Rules
Power Kill (1996)
A roleplaying metagame added to an existing roleplaying system, with no rules system of its own. It is played in brief mini-sessions at the beginning and end of each regular session, while the main game continues to use its normal rules. The framework is designed to work with a wide range of roleplaying games and focuses on the structure and social experience surrounding each session rather than on a specific setting or genre. This 1996 HTML edition was freely distributed before a later commercial PDF release that revised and expanded the material.
Description Based (Narrative more so than Dice)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
