
2006 · Sourcebook (rules/options to enhance play)
Powers & Perils Number One: Orwell Industries
A supplement for superpowered campaigns that details Orwell Industries, from its origins to its worldwide corporate infrastructure. It presents key staff, corporate hierarchy, allies and enemies, gear, vehicles, and secret projects. Guidelines explain how to introduce the corporation into an existing campaign or build a new campaign around it. Plot hooks and a complete campaign outline provide scenarios for superheroes to investigate the company and confront its activities. Printer-friendly and full-color versions are included.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
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