Powers & Worlds

2008 · Scenario / Adventure / Module

Powers & Worlds

A guide to designing Pulse-wielding powers for use in different settings. It presents examples drawn from play-tested settings and discusses how they were developed, covering a range of feats and magical abilities. The material is intended to help readers understand the design process and create their own powers for second-edition Suzerain games.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.