
2014 · Campaign Setting (game world)
Present Day Cthulhu (Fate)
A present-day setting for Fate Core campaigns inspired by the Cthulhu Mythos. The book includes a compact version of the Fate Core rules, along with Mythos locations, monsters, NPCs, cults, the Dreamlands, and a secret history of Earth. Players investigate cosmic horrors, uncover uncanny tomes and the spells they contain, and confront powers beyond human understanding. An example scenario provides a starting point for campaigns in a doomed world.
Core Rules (min needed to play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
