Primeval Thule Campaign Setting (Savage Worlds)

2016 · Sourcebook (rules/options to enhance play)

Primeval Thule Campaign Setting (Savage Worlds)

A sword-and-sorcery campaign setting for Savage Worlds, set in the primordial land of Thule. Players explore a monster-haunted wilderness populated by fierce barbarians, elder horrors, and cities of cruel splendor as they undertake dangerous deeds in a doomed ancient age. The setting includes the Atlantean character race, 19 heroic narratives, more than 50 beasts, monsters, and villains, three ready-to-play adventures, and a detailed guide to Quodeth, City of Thieves. Regional reference cards and a continental map support character backgrounds and campaign exploration.

Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Grid-based (uses square terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.