Profile: Live Action Silhouette Roleplaying

2002 · Alternate Rules (Variant Core Rules)

Profile: Live Action Silhouette Roleplaying

A generic live-action role-playing rules system adapted from the Silhouette game engine. It supports settings including Heavy Gear, Tribe 8, Jovian Chronicles, and Gear Krieg, with rules for character experience and developing new capabilities. Combat is handled through abstract “symbol throws,” while additional rules cover the use of mecha, vehicles, and other setting-specific elements.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.