
2010 · Campaign Setting (game world)
Progenitor
A superhero roleplaying setting about the spread of extraordinary powers and the changing course of history. From 1968 to 1999, players create metahuman characters who may pursue personal goals, help others, or reshape society through technology, warfare, economics, and ideas. The book presents a detailed alternate history, major characters, organizations, movements, and new nations, along with rules for tracking global change. Charts generate year-by-year developments, while additional systems cover gadgeteers, social change, and syntergenics—memes designed to influence human behavior. Events can follow the established timeline or continue beyond 1999 according to the group’s decisions.
- Complexity
- 3 / 5
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
