
2014 · Sourcebook (rules/options to enhance play)
Project Demna
Players portray people who awaken to powerful psionic abilities in a 2018 Earth where corporations, governments, supervillains, and aliens seek to exploit them. They join a worldwide organization that trains and protects psionicists while confronting illegal recruitment, experimentation, and criminal use of mental powers. As operatives, players may work as soldiers, spies, investigators, or assassins, balancing the organization’s public mission against its secret financial crimes and covert operations. Their work also leads toward a vast extraterrestrial threat that could endanger the entire planet.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
