Project Mindwar

2005 · Sourcebook (rules/options to enhance play)

Project Mindwar

This supplement introduces five super-villains for a Mutants & Masterminds campaign. All are escapees from a secret military research laboratory developing psychic weapons, and each possesses dangerous mental powers. Their crimes include assassination, drug trafficking, airborne hijacking, and desertion, providing opponents and adventure hooks for superhero campaigns.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.