
1995 · Core Rules (min needed to play)
Psychosis: Ship of Fools
A roleplaying game of fractured identity and uncertain reality. Players portray characters who awaken aboard a strange ship with unreliable memories, unfamiliar bodies, and no assurance that their perceptions are true. Tarot cards are used as part of the game system, which supports investigation, shifting perspectives, and mistrust among the characters. The set includes the complete rules and a six- to eight-session campaign for four to seven players.
- Complexity
- 5 / 5
Cards (Tarot deck)
About the game
- Art
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.