
2006 · Sourcebook (rules/options to enhance play)
Pulp GM's Toolkit
A 66-page PDF toolkit for running pulp adventures, with new Edges, bizarre creatures, villainous plots, and guidance for establishing the genre’s tone. It includes rules and ideas for Weird Chemists, henchmen, gadgets, and other devices that turn ordinary scenarios into pulp stories.
- Players
- 0
Point Based (allocate points to get skills, powers, etc)Dice (Various)Attribute/Stat Based (STR, CON, PER, etc)
About the game
- Publisher
Expansion for
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