
1998 · Non-Game Book (but RPG Related)
Quando protagonista è il lettore
A choose-your-own-adventure essay about choose-your-own-adventure books, featuring an overview of every title published in Italy. Readers choose how to move between paragraphs based on their interests and curiosity, exploring the history and variety of the format. The concept first appeared in the Italian newspaper Il Manifesto in 1989, through gamebook articles about gamebooks and Christmas gift suggestions.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
