
2009 · Campaign Setting (game world)
Queensguard
A short Call of Cthulhu campaign set in an alternate America where steam technology and magic shape everyday society. Across two acts, players investigate mysteries, make plans, and face physical dangers over approximately four four-hour sessions. Key tasks can be approached in any order, with contingency sections helping the Keeper adapt to player choices. Success or failure in the first act does not determine the outcome of the second. Additional material covers the setting’s politics, history, technology, and magic, and provides ideas for further adventures in the Kingdom of America.
Scenario / Adventure / ModuleSkill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)
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Game facts (players, playing time, age, credits) from BoardGameGeek.

